resume skills projects home
Modeling
Experience:
Terrain, architecture, vehicles, plants, consumer, commercial and industrial products.
Texturing
Experience:
Mapping for real-time games (color, bump, reflection maps), surfaces for pre-rendered scenes (procedural texture and map mixing). Unwrapping objects for texture mapping, baking and tiling.
Lighting
Experience:
Environment lighting for real-time games and scene lighting for pre-rendered art. Knowledge of standard and global illumination lighting techniques.
Animation
Experience:
Mechanical motion and camera animation for pre-rendered sequences.
Rendering & Compositing
Experience:
Rendering in Chaos Group VRay, Mental Images Mental Ray, 3DS Max scanline. Compositing in Adobe Photoshop and Discreet Combustion.
Technical
Experience:
Art production process design, tools design, scripting (Maxscript), source control database management/directory structures, asset management, naming conventions, technical documentation.