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10/06-Current

Lead small teams of artists to create a series of animations for the California High Speed Rail Authority.

7/06-10/06

Designed environments and created renderings for digital display marketing pieces.

8/06-9/06

Worked with Valkyrie Entertainment creating medium resolution models of ambient vehicles for a rally racing game.

8/05-6/06

Created environment models, textures and art production scripts for this Xbox 360 game.

4/05-8/05

Texture concept renders and model optimization/re-creation.

4/05-5/05

Worked with Valkyrie Entertainment creating medium resolution models of ambient vehicles and props for this cancelled flight-sim project.

2/03-12/04

Created models and textures for at least half of the tracks in this internally developed Microsoft Xbox racing game. In addition, took reference photos for two Japanese tracks.

8/02-2/03

Lead environment artist for this MMOPRG developed by Acom/Reality Flux in Montreal. Designed and oversaw the entire environment production process for this project. In addition, created models and terrains for the environments.

11/01-1/02

Designed this Unreal Tournament add-on deathmatch level using tools and assets provided by the Unreal Tournament team.

9/97-12/99

Acted as environment art lead on this project developed at Sierra Online. Created about half of the total environments on this project, managed the environment team and worked with programmers to develop tools. Gabriel Knight 3 was the first fully real-time 3d adventure game to be released.