For additional artwork examples, larger samples and more project information.
Pattern Temple, Personal Project
Aubrey Pullman: Environment and pattern design, modeling, materials, lighting, cameras and rendering



Forza Motorsport 3, Microsoft Games Studios
Aubrey Pullman: Environment Lighting
Kim Haines, Terrance Newell & Bryan Thomas: Environment Leads
Dennis Price: Lead Image & Camera f/x, Landin Williams & Marc Wheeler: Cameras & Camera f/x



California High Speed Rail visualization animations, NC3D
Aubrey Pullman: Shot lead, scene management, lighting, camera animation, rendering & compositing
NC3D Team: Modeling, materials, GIS, additional compositing
Forza Motorsport 1 & 2, Microsoft Games Studios
Aubrey Pullman: Modeling, texturing, lighting, rendering & cameras



Chess Titans, Oberon Media
Aubrey Pullman: Procedural surfacing, lighting, rendering & cameras



DM-Arches, Personal Project
Aubrey Pullman: Level design, modeling, lighting, & bot pathing
Unreal Tournament team: Textures & all else



Sega Rally Revo, Valkyrie Entertainment
Aubrey Pullman: Modeling, texturing, lighting, rendering & cameras





