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For additional artwork examples, larger samples and more project information.

Pattern Temple, Personal Project

Aubrey Pullman: Environment and pattern design, modeling, materials, lighting, cameras and rendering

Forza Motorsport 3, Microsoft Games Studios

Aubrey Pullman: Environment Lighting

Kim Haines, Terrance Newell & Bryan Thomas: Environment Leads
Dennis Price: Lead Image & Camera f/x, Landin Williams & Marc Wheeler: Cameras & Camera f/x

California High Speed Rail visualization animations, NC3D

Aubrey Pullman: Shot lead, scene management, lighting, camera animation, rendering & compositing

NC3D Team: Modeling, materials, GIS, additional compositing

Forza Motorsport 1 & 2, Microsoft Games Studios

Aubrey Pullman: Modeling, texturing, lighting, rendering & cameras

Chess Titans, Oberon Media

Aubrey Pullman: Procedural surfacing, lighting, rendering & cameras

DM-Arches, Personal Project

Aubrey Pullman: Level design, modeling, lighting, & bot pathing

Unreal Tournament team: Textures & all else

Sega Rally Revo, Valkyrie Entertainment

Aubrey Pullman: Modeling, texturing, lighting, rendering & cameras